Object of type 'Camera' has been destroyed · Issue #9200 · microsoft/MixedRealityToolkit-Unity · GitHub
![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://preview.redd.it/did-you-know-each-skinnedmeshrenderer-and-material-you-use-v0-vp2e1buash4a1.png?width=640&crop=smart&auto=webp&s=3b232c892f2d170e512d1e57bac6a250eb13f591)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
![Solved] Need help on destroying objects when either the server or the client disconnects - Unity Forum Solved] Need help on destroying objects when either the server or the client disconnects - Unity Forum](http://i.imgur.com/x3MWsZn.png)