![Spiral Abyss Buff for December 2020 - Favors Geo and Crystallize, with AOE Elemental DMG proc when picking up a Shield Shard, and damage determined by Shield Strength (repost because I forgot Spiral Abyss Buff for December 2020 - Favors Geo and Crystallize, with AOE Elemental DMG proc when picking up a Shield Shard, and damage determined by Shield Strength (repost because I forgot](https://preview.redd.it/c18jsjp5fg261.jpg?width=640&crop=smart&auto=webp&s=80798e9ae66aad5e7fb0cb58b9e315b99f84e653)
Spiral Abyss Buff for December 2020 - Favors Geo and Crystallize, with AOE Elemental DMG proc when picking up a Shield Shard, and damage determined by Shield Strength (repost because I forgot
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![Grinner help. he seems underrated. Aoe attack up on the a1. buff strip on the a2. revival on the a3. would you build him before or after kinigashi? the barbarians are who Grinner help. he seems underrated. Aoe attack up on the a1. buff strip on the a2. revival on the a3. would you build him before or after kinigashi? the barbarians are who](https://preview.redd.it/grinner-help-he-seems-underrated-aoe-attack-up-on-the-a1-v0-zrk3rr9fjs791.jpg?width=640&crop=smart&auto=webp&s=6f84af8db47c4df297dfaa6638aef09bf2dd0b2d)
Grinner help. he seems underrated. Aoe attack up on the a1. buff strip on the a2. revival on the a3. would you build him before or after kinigashi? the barbarians are who
![I created a warbanner AOE buff system for my game that can be controlled easily in-editor with just 3 variables! :D : r/unrealengine I created a warbanner AOE buff system for my game that can be controlled easily in-editor with just 3 variables! :D : r/unrealengine](https://external-preview.redd.it/4Gub1J0HvzAtDRowRxon5GeLzEhBxQYoWaNqzr4npIQ.png?width=640&crop=smart&format=pjpg&auto=webp&s=b1be1ea46486bbae741795bcab6b048cfe5d6ff5)